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THE SEVEN HABITS OF HIGHLY EFFECTIVE PEOPLE

Habit 4 -- Think Win/Win

Principles of Interpersonal Leadership

Six Paradigms of Human Interaction

  • Win/Win
  • Lose/Lose
  • Win/Lose
  • Win
  • Lose/Win
  • Win/Win or No Deal

Win/Win

  • Agreements or solutions are mutually beneficial
  • A belief in the Third Alternative -- a better way

Win/Lose

  • Use of position, power, credentials, possessions or personality to get one's way.
  • The win/lose mentality is dysfunctional to interdependence.

Lose/Win

  • Lose/Win people are quick to please or appease.
  • Capitulation -- giving in or giving up.
Note. Many executives, managers and parents oscillate between Win/Lose and Lose/WIN.

Lose/Lose

  • Result of encounters between two Win/Lose individuals.
  • Also the philosophy of highly dependent people.

Win

  • Win at all costs. Other people don't matter.
  • The most common approach in everyday negotiation.

Which Option is Best?

  • Most situations are part of an interdependent reality.
  • Win/Win solutions are synergistic.

Win/Win or No Deal

  • If we can't find a solution that would benefit both parties, we agree to disagree.
  • Most realistic at the beginning of a relationship or enterprise.

Five Dimensions of Win/Win

  • Character. The foundation of Win/Win
    • Integrity. The value we place on ourselves.
    • Maturity. The balance between courage and consideration.
    • Abundance Mentality. There is plenty out there for everybody.
  • Relationships. Courtesy, respect and appreciation for the other person and his point of view.
  • Agreements. Cover a wide scope of interdependent action.
    • Desired results
    • Guidelines
    • Resources
    • Accountability
    • Consequences
  • Supportive Systems. Reward systems must reflect the values of the mission statement.
  • Processes. The route to Win/Win:
    • See the problem from another point of view.
    • Identify the key issues and concerns involved.
    • Determine what results would constitute a fully acceptable solution.
    • Identify possible new options to achieve those results.

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Updated: 13 July 2002